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Unsigned Double

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A member registered Dec 08, 2018 · View creator page →

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We don't mind you sharing videos here. We're all trying to get our stuff noticed and its completely relevant. We need people streaming our games and you need people making games! So it's a symbiotic relationship :-) 

It's not like you're sharing your own game or porn/spam links (you'd be amazed how many we have to delete!)

Thanks for making the video!

Man im so sorry! There is another restriction in place which might be affecting you. Not all the lucky finds can be found at every location. The locations and lucky finds are as follows:

Colorado:

Karoo:

Montana:

Saskatchewan:

Let me know which one you're missing and where it spawns. Perhaps that area is closed?

Wow thank you!! That's so lovely of you. I'm away at the moment (in a place with very poor internet) but when I get home I'll give it a watch. You can also share the video on the page which might be easier to get more views :-)

There are 24 lucky finds but it is possible (maybe) to soft-lock yourself if you have already collected gold fossils for all the other fossils :-( In that case no more dig-sites will appear.

Is there anything from Fossil Fighters that you really enjoyed? Any mechanics or anything that we could use as inspiration for any mechanics or features in Fossil Quest?

I'm not 100% certain about the soft-locking... I'm on my laptop on holiday so I can't be 100% sure of the logic around it but I'm somewhat sure this is how it works.

One more thing: erm... not sure to share this but if you destroy I think 50 - 100 blocks without getting a lucky find you should be guaranteed to get a lucky find when you destroy the next block. If that doesn't happen then there is a bug.

Oh no that's a horrendous memory leak!!

I actually noticed it a while ago and worked to resolve it, which I thought I did. I wonder if other people are experiencing it..

Either way, thanks for reporting the issue and I'll take a look as soon as I'm home from my short holiday. So probably in the next week.

Your other notes and feedback align with a lot of other feedback we've gotten and we've got some ideas to address it for the main game. The only issue is the pausing when you leave the browser window.. I think that's a browser constraint that might be tricky to work around. Will take a look at it anyways.

Glad you enjoyed it. We've got a rough plan of the content we're aiming for in the main game and I hope its substantial enough!! 

Thanks for playing and sharing feedback! We want to work at improving the characters movement

Ah sorry we don't have a controls list in the menu (we will add one for the next update!) but if you are on mac you should be able to use O as an alternative to delete exhibits :-)  

omg thank so much for letting me know! Itch auto completes link inputs with links you have used before so that must be what happened there. 

Glad to hear it works on Firefox. I don't know why it doesn't work for me in Firefox but at least its working for some people. Thanks for playing :-) 

Thank you that really means a lot to us that you enjoyed it! Good luck for tomorrow on the lack of sleep ;-)

Ahh unfortunately not, sorry :-(

When you have it selected you can press 'delete' to remove it. Or O if you are playing in your browser on mac also works

Wow, thank you so much for taking the time to send us feedback and ideas. You're the best!! 

We know the diplodocus is a bit too large and can only actually fit with his tail sticking out through the door but expanding the house would have meant delaying the update until after Christmas so we decided to just roll with it for now :-P Sorry about that, he is such a big boy lol

Thanks for spotting those other errors. I've made a note to fix that. 

Your ideas: 
These are all awesome! We are planning to sort of start over when making the full game so feedback like this is really helpful while we decide what should stay the same and what should change :-) 

The house will essentially get rebuilt from scratch and we are planning on making it a huge manor house that has many many rooms and the player has to clean out or fix up rooms to expand their museum. 

I really like your idea of starting smaller and just having single bone displays and keeping each dig site era specific.

We do have a new plan for how the locations will work which should make them more varied and interesting to visit. 

The other big addition which is not in the current version at all but is  coming, is a town with characters to meet and trade with. 

We're really happy that you enjoyed playing the prototype and thanks again for taking the time to send us your thoughts on it. I hope you enjoy all our future updates!!

Hi, this is a bug that we have never seen or had reported before. I'm sorry you are experiencing this, it sounds really frustrating. Could you let me know which menu pops up and what scene this is happening in? We would like to figure out what's happening and fix it and any extra information would be really helpful

Thanks for playing. I have been working on the pathing the last day or two and have eliminated some bugs. Thanks for the feedback! :-)

YAY thank you for playing!! 

We are adding character customisation too so you'll be able to play as anyone you like ;-) 

I'd love to make a mac build at some point. I will investigate it and see if it's possible.

You can press O on mac to delete an exhibit.

Oh no. Sorry. Could let me know if you're playing in browser? On PC or mac?

Hi

The game is still a prototype so we totally agree it's got some rough edges and loads of things that need work 😅 Getting feedback here is super helpful while we start planning out the full game so thanks so much for taking the time to leave feedback!! We really appreciate it!

Ahh ok. If it happens again, could you send me a screenshot? Would be helpful to see how you setup your exhibits. You can email the screenshot to me at lasse@unsigneddouble.com or send it to us via discord.

I pushed an attempted fix about 10 - 15 mins ago. If you reload the browser / download the new version it should be fixed. Or is this problem still happening? If it's still happening you can send us a video of it, that would be super helpful. either to our email: lasse@unsigneddouble.com or you can send it to us on discord.

I think we have fixed this!

Thanks for reporting this bug. Were you playing on desktop or on the web?

ahaha  hope you found it! If you didn't and you think it might be bugged please let me know which fossil was eluding you.  Thanks for playing!

Strange. Thank so much for the extra info, that's really helpful!! We're going to try to reproduce it and get it fixed. 

Would it be possible to provide the following info:
- A screenshot/s of the problem?
- Are you playing in the browser or in a downloaded windows build?

Will try resolve it as soon as possible. Sorry for the bug!

Thank you for playing!

(2 edits)

Thanks for playing.

The upgrade should unlock the Karoo area for you to explore? Did that not happen?

We will be updating the itch build, we try to update it every 2-3 weeks with new content.

We haven't completely decided on pricing for steam but I can say it won't be expensive, probably around the $10 mark. We will also have regional pricing so cheaper depending on where you live.

The game still needs a LOT of work, so it will most probably not be on steam for quite a few months (at least 12 months... sorry). Hopefully you can hang in while we do our best to add lots more features, mechanics and content!

(1 edit)

Thanks for all this detailed feedback.

At the moment the game is still a prototype so a LOT of what you've brought up are things we're planning on improving and addressing in the final game. We've only really worked on this for about a month and a half so I understand things are a bit unpolished at the moment.

We'll be adding a lot more mechanics to the final game around finding fossils, a town to explore, a research system, different tools, more interactivity during visitor mode etc etc. So there are a lot of cool features and improvements planned.

We've taken all your feedback to heart and thanks for taking the time to write it all out.

I'm sorry :-( we will fix this before the next update

Oh no I'm sorry! that sucks. We'll add an alternate hot key for mac for a future build :-)

It should save your progress yes. If you have any issues please let us know :-)

The downloaded version is safer in general.

Oh no sorry. When last did you play?

Unfortunately, during one of the updates the save games stopped working. But that was quite a long time ago.

Very strange. But also hard to fix because of of many things that could be going wrong. Like fixing someone's car but from 5000km away:-(

You could try using a different browser, that might help? Or you could try downloading it if you're on Windows?

Sorry about this. It sucks for us having the game crash.

Oh no thats awful. Sorry about that.

Are you using the windows download version? If you are, you could email us your player.log file?

It will be found here: C:\Users\[Your user name]\AppData\LocalLow\UnsignedDouble\Fossil Quest

You can email that file to lasse@unsigneddouble.com and we will take a look ASAP. 

Thank you so much!!! We are planning on having more variety and things to do in the full game so it doesn't get too repetitive :-)

Oh no. Could you give me a bit more information so we can try track down this bug? 

It would be helpful to know if you were playing in browser? Were you resuming a save from a previous version? What happens if you do quit and resume, any chance that fixes it? 

If you would be willing to email me a screen recording that would be really helpful too! romy@unsigneddouble.com

Sorry about this, we will try to figure it out and fix it asap!

Thanks so much for doing a lets play! We agree with your feedback and do plan on adding some onboarding and also adding a pause menu with some audio controls :-) 

I like your idea of being able to zoom in and out while you are in your museum. We might add that! Thanks!!

Yes we did remove the counter for the fossils as an experiment. Do you think you preferred it with the fossil counter?

Maybe the fossil counter could be an upgrade? Let me know your thoughts... we were on the fence about removing it but we thought it might make it feel less like a chore and more like exploring and looking for fossils.

Thanks for playing! Yes we are planning to add a bit of tutorialization as soon as possible.

Making tutorials can be a bit tricky and time consuming sometimes but we may, in the interim, just add a how to play page.