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VelvetBatStudios

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A member registered Mar 14, 2025 · View creator page →

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Good game, be nice if the camera moved smoothly instead of jumping between positions though.

In this room there is a path in the top right corner with a different coloured tile beneath it go through there to get the bombs, using them you can blow up certain objects with cracks in to proceed down new paths.

Hi, I realise that this game is way more confusing than I thought and that the game makes no attempts to clarify anything to the player, so I'll do it here instead. 

  1. The rooms aren't randomised but instead take you on a set path which you have to try to break free from.
  2. The bombs will be place in front of you in the direction you're facing, you can't hold them but can push them by walking into them, if you're too close to a wall the bomb won't place, they is also no limit to the bombs you can place, as soon as the current one explodes you can place the next one.

Thank you for all the feedback below, and I'll try to improve next time :3

The game purposefully takes you on a set linear path, you're supposed to try and find a way to break from that path, probably should have clarified that better in the game itself.

Didn't really think about mobile controls I might try and implement them at some point although its not something I've done before.

Thanks for the feedback I'll try to make it immediately responsive after wall jumping.

Nice, I replayed it and had a lot more fun this time.

Ha! should have read the instructions properly.

Could be fun, but right now there isn't much strategy to it aside the only option you have at the beginning is to tank the enemy hits and hope that you can get by the wave having a dash, a roll or even a simple run button would make you able to attack the enemy and dodge out of the way before they can hit you back making combat a lot more fluid. Furthermore it is hard to tell when you take damage as the only current indicator is your health depleting, some screen shake of particle effects would make getting hit a lot clearer. I loop forward to playing an improved version.

Definitely one of my favourites from the jam so far, the audio was very quiet though I had It on full volume and I could still barely hear it.  

I just want to bring to everyone's attention that there is a bug that causes there to be a 1/5 chance that the boss at the end does not spawn. I have fixed it know and the fixed version will be uploaded once the jam is over. I apologise if this happens to you.

Thanks for letting me know I'll take a look at it and upload a fixed version once the jam is over

Thanks for the feedback. I'm thinking of making a more fleshed out version with more attacks that cause status effects and passive options to add to your loop.

Fun game, the "In other news" sections were often more interesting than actually performing a useful spell.

Fun but respawning after you die takes a while since you are sent back to the menu and have to rewatch the cutscene but otherwise cool gameplay.

Thanks, I was planning to add SFX and background music but ran out of time and had other more essential things I had to add to the game.

Really Fun. I've played a lot of games in the jam with the a clone is spawned next loop but this is the most creative and enjoyable example.

Fun Game with great artwork however my enjoyment with it was massively disturbed by the fact that it was constantly lagging.