Good game, be nice if the camera moved smoothly instead of jumping between positions though.
VelvetBatStudios
Creator of
Recent community posts
Hi, I realise that this game is way more confusing than I thought and that the game makes no attempts to clarify anything to the player, so I'll do it here instead.
- The rooms aren't randomised but instead take you on a set path which you have to try to break free from.
- The bombs will be place in front of you in the direction you're facing, you can't hold them but can push them by walking into them, if you're too close to a wall the bomb won't place, they is also no limit to the bombs you can place, as soon as the current one explodes you can place the next one.
Thank you for all the feedback below, and I'll try to improve next time :3
Could be fun, but right now there isn't much strategy to it aside the only option you have at the beginning is to tank the enemy hits and hope that you can get by the wave having a dash, a roll or even a simple run button would make you able to attack the enemy and dodge out of the way before they can hit you back making combat a lot more fluid. Furthermore it is hard to tell when you take damage as the only current indicator is your health depleting, some screen shake of particle effects would make getting hit a lot clearer. I loop forward to playing an improved version.





