Cute game! Not the sort of thing I usually play, but it's definitely a vibe.
voxelbugged
Creator of
Recent community posts
Awesome game! Good level variety, and jumping the ice cube from platform to platform is surprisingly satisfying. The art is great, especially on the cover and the bar on the top, but the platforms not being textured is a bit of a drawback.
The main quality-of-life changes I'd like to see would be increasing the platforms' grab hitbox to make them easier to rotate, as well as not making the timer tick down until you've moved a platform, so you can have more time to analyze the situation.
I enjoyed this game a lot! The gameplay is simple, but it has a lot of depth with where you choose to freeze the baubles - easy to learn, hard to master, you know the deal.
The "freezing enemies to turn them into platforms" mechanic reminds me a lot of the Ice Beam from the 2D Metroid games, which is also a personal plus for me.
Ah, good old ice puzzles. The movement feels a bit odd, though, as the game is not on a true grid system, so you can slip off quite easily, especially since I have encountered moments when my character starts moving diagonally for no reason. I also agree that the ending should be a bit clearer - maybe it could be hiding under one of the boxes, for example?
Fun little platformer with a good blend of skill and puzzle-solving. Doesn't overstay its welcome and gets a lot of usage from the falling ice mechanic. I also love how the game blends into the page's background, it somehow fits really well with the simple artstyle.
Very impressive for a game made in just 18 hours!
Interesting game with nice assets and good movement, but it's extremely short - it could definitely use some more levels, or a sort of score system with respawning flames. The controls are also a bit finicky since you have to press 3 buttons that are decently far away from each other. I would suggest moving and jumping with the arrow keys, using Z to shoot and X to dash.
Fun little platformer adventure with a nice artstyle, especially for the characters. I do, however, agree with dnantropov that the slowdown is a bit much. I also found the elevators to be a bit finicky - sometimes, you have to jump in to enter them, but sometimes you don't. I also got softlocked in the same spot as Lumiere, for what it's worth. Either way, I still liked it overall, it just needs a bit more polishing.
Wow, I don't even know where to begin here. The story got me hooked, the art direction is great, and the vibes are certainly strong with this one. The only tiny thing I noticed was that changing your destination while you're already moving resets the animation, which can look a little silly, but a small detail like that isn't enough to make this game any less than a 5/5.
Looking forward to what comes next!
Team members: voxelbugged (That's me!)
Assets used:
"Rhinoceros"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/by/4.0/
Freezing SFX by Bart Kelsey (CC0)
Launching SFX by Michel Baradari (CC-BY 3.0)
Other sound effects by Iwan "qubodup" Gabovitch (CC0)
From opengameart.org
Engine: UnityTags: arcade, roguelite, shoot-em-up, space, upgrades







