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Wani Games

27
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8
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8
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A member registered Aug 20, 2021 · View creator page →

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Fun physics and the level designs are nice. It’s satisfying to make the puck go super fast.

Fun platformer with a nice grappling and sliding toolkit. The look is great and the swinging and shooting is smooth and satisfying!

The aesthetic is pretty weird and unique, like the world is very glitchy which adds to the mood. The controls don’t mesh well with precision 3D platforming though. I get the impression that the game does purposely require finesse, but the weird jump tech combined with the nonstandard control scheme tried my patience.

I could not build a good intuition of the unique movement mechanics and got very frustrated. The narrow passageway after the large open room was a major block for me.

Really engaging economic sim you put into this. Started writing down prices to see where I could get the best deal. Besides that, I could also sympathize with the dorf for wanting to get that castle.

The aesthetic and designs are fun, I love the obstacle course aspect with serving the customers. The music and atmosphere are on point, Cheers!

Was very relieved that hitting the mice with my comb katana made them SLICK. I love the surreal style and the gameplay variety you were able to squeeze in.

The most difficult part for me was figuring out how washing my hands worked, after that I could beat on Will Slick no problem! Also, the true contents of the meatball recipe really caught me by surprise

i love the sound effects when you slap the frogs butt, makes it satisfying pushing this lazy boy to the goal. hope there’ll be more obstacles like pinball bumpers and stuff in the future.

This game is just charismatic i had a smile on my face the entire time.

the pop ups showing that you can shoot the enemies after jumping is a nice implementation that rewards experimenting, since the enemies do slow you down, so taking them out in slow mo is satisfying. best of luck!

I was engaged with the PT like loop, I was puzzled as to where a key to a locked door was and opened the door I entered from and the key was there!

However, theres a small problem, upon alt-tabbing or clicking anywhere thats not the game, the mouse will go out of bounds, so I couldnt type in the code to enter the red PIN door. I could hit 1 just fine, but the next number I couldnt reach due to the mouse not allowing me to pan down.

Atmospheric and I hope to see what more this dev has in store.

The ice slipping mechanics would occasionally glitch out, e.g. Babaganush would sometimes lose their ability to slip, or would hitch on corners and edges. Besides that, it’s a well thought through puzzle game with some deep mechanics.

Instantly fun and engaging gameplay. Music is sick and the presentation is stylish. Giving this as many 5 stars as I could justify.

The main mechanic is pretty satisfying to use. A game that pushed it a bit further, maybe by having other systems that interact with it, would be instantly addictive to player. I also like the effort that went into the enemy AI, and it was a good idea to randomly cycle through a decent set of barks when you get their attention, since I was slicking it up all the time.

The game is intuitive, but with a high skill ceiling! I caught myself mindlessly restarting the game over and over. Looks cool too.

thanks, I’m slowly but surely updating on my bsky and twitter accounts. @ludenberg and @stevennosov respectively if you wanted to check in for asset updates.

The 3D effect in the platforming phase was pretty cool! Always a fan of 2.5 style platformers.

Great colors, hope to see more from your dev team, the game looks amazing, could use some context for the scale though, but reading through the description I guess it could be less subtle.

Extremely well developed gameplayer loop, and a unique premise!

Looks very polished!

Excellent Art-Deco style! You did a good job with that.

Though I would’ve preferred if the player had a drop shadow, I think this is a strong entry with a well executed “Scale” mechanic!

Really great art and sound! The gameplay concept is creative, since you’re the AWS guy scaling a web service. Also, no major bugs!

Wasn’t able to jump after restarting a level for some reason. However I think the puzzle concept is pretty intuitive and cool.

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Amazing Work! It’s permissive with what you can click sometimes (like walls and other non-walkable things), but for a jam the production quality is stellar and bug-free!