Fun physics and the level designs are nice. It’s satisfying to make the puck go super fast.
Wani Games
Creator of
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The aesthetic is pretty weird and unique, like the world is very glitchy which adds to the mood. The controls don’t mesh well with precision 3D platforming though. I get the impression that the game does purposely require finesse, but the weird jump tech combined with the nonstandard control scheme tried my patience.
I was engaged with the PT like loop, I was puzzled as to where a key to a locked door was and opened the door I entered from and the key was there!
However, theres a small problem, upon alt-tabbing or clicking anywhere thats not the game, the mouse will go out of bounds, so I couldnt type in the code to enter the red PIN door. I could hit 1 just fine, but the next number I couldnt reach due to the mouse not allowing me to pan down.
Atmospheric and I hope to see what more this dev has in store.
The main mechanic is pretty satisfying to use. A game that pushed it a bit further, maybe by having other systems that interact with it, would be instantly addictive to player. I also like the effort that went into the enemy AI, and it was a good idea to randomly cycle through a decent set of barks when you get their attention, since I was slicking it up all the time.



