OK Thanks. I got it all working. I will send you a link to my updated version. Currently I have the full screen working and the mouse lock working with both desktop and web. There are a few details to discuss but overall I accomplished what I wanted. Now I have another library I can develop with and achieve web deployment as well as desktop which I really want for development.
Wardini
Creator of
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There is something about the SCALED option found in pygame set_mode. I think maybe it is also set when using the OPENGL flag. I don't know much about Raylib yet but definitely want to try it out. Does it have such an option? I guess it is needed because the fullscreen option only renders to the lower left quadrant. I will try to work with Raylib and figure this out.
Hey FinFET. Great project. I'm sure you got to look at my portal game and I also did a maze but not a game, just to experiment with deferred rendering. Anyway regarding your maze game, can you do a few things I think would be good? First enable the full screen. I think it works pretty good on Itch and I use it. Just enable the full screen option. Second, I noticed that if I unlink the mouse through Esc or some other means, it is not captured again. I like the idea of clicking the mouse captures it but have done other ways as well.
The game is Crate Blaster and I made if after completing Chapter 1 of learnopngl. It is packaged to run in a browser. https://wardini.itch.io/crate-blaster
Shoot the crates to win.













