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weblanzarote

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A member registered Feb 07, 2021 · View creator page →

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(1 edit)

Hi PVGames!

I just wanted to leave a huge thank you for this incredible 'Mythos Reawakening' asset pack. The atmosphere is fantastic and it became the core foundation for our new game.

We've just released 'Las 23:55 en Valgris', an isometric time-loop mystery adventure built using your assets. We'd be honored if you checked it out (and anyone else here who loves this style!):

https://weblanzarote.itch.io/2355-at-valgris

Thanks again for creating such an inspiring pack!

[CHALLENGE OVER] YOU WON'T BELIEVE THIS: It was solved in under 24 hours!

Hi everyone,

You all saw my post from yesterday. I asked if my game was too hard and offered €50 to the first person who could solve it.

I honestly thought that challenge would last for weeks.

Well, it didn't even last a day.

Please join me in congratulating "Edwiom", who just sent me a flawless, 100% correct video playthrough and has officially won the €50 Valgris Challenge!

He (or she) absolutely crushed it. This proves my game is beatable... just a lot faster than I ever imagined!

The €50 Challenge is now CLOSED.

Thank you to everyone who downloaded it. The "Bug Hunt" is still active! Now that the secret is out, I still need help finding bugs. Report a critical bug, and you'll still get your name in the credits as a "Valgris Informer."

I'm absolutely floored. Congrats again, Edwiom!

(5 edits)

Alright, I need a reality check from the Itch.io community.

I'm the solo developer of 23:55 at Valgris, my 2D isometric time-loop mystery. I designed it to be a brutal, old-school puzzle game, but now I'm not sure if I've balanced the difficulty correctly, or if it's just plain impossible for a new player.

Here's the thing: I know the game is 100% beatable. It's not broken. I can personally 'speedrun' the perfect solution in under 20 minutes (using less than 4 loops), but that's because I know every single secret and don't stop to investigate.

The solution isn't just one single 'aha!' moment; it's a specific chain of many concrete steps that have to be done at the exact time, in the right order. There are clues in the game to point the way, but I'll be honest, they're subtle and you really have to be observant.

So, I need to know if that solution is actually discoverable by someone who isn't me.

This is my test: I'm offering €50 to the first player who can find that "golden path" and send me the video proof (rules are on the game page).

This is the best way I can think of to get feedback on the game's core puzzle balance.

(P.S. — It's still a beta, so if you'd rather just hunt for technical bugs, I'm also running a Bug Hunt. Report a critical bug and you'll get immortalized in the credits as a "Valgris Informer.")

You can play it in-browser and read the rules here: 👉 👉 https://weblanzarote.itch.io/2355-at-valgris

I'm genuinely curious to see if anyone can actually do it. Good luck.

Hi everyone! 👋

I’d like to share my latest project, 23:55 at Valgris, a 2D isometric point-and-click adventure made with Unity and Adventure Creator.

🕰️ Story
In the remote village of Valgris, time has stopped at 11:55 PM.
You play as Elías, a man returning to the place where his parents died — only to find himself trapped in a time loop.
Each loop changes conversations, reveals new clues, and opens paths that were previously closed.

🧩 Gameplay
Explore detailed environments, combine inventory items, and solve logic-based puzzles as you uncover the truth behind Valgris.
The focus is on atmosphere, story progression, and player discovery rather than action.

🎮 Play the beta here:
👉 https://weblanzarote.itch.io/2355-at-valgris

This is a beta version, so you might find some rough edges or minor bugs — feedback is greatly appreciated!
I’d love to hear your thoughts on pacing, puzzle balance, or any technical issues you encounter.


Thanks for taking the time to check it out — and for keeping this community active with so many inspiring projects!