Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wired Pixels

437
Posts
3
Topics
21
Followers
4
Following
A member registered Oct 08, 2024 · View creator page →

Creator of

Recent community posts

Interesting puzzle platformer, I haven't seen anything similar before, good level design, good amount of frustration the elevator animation and the little guy being so floaty when jumping had me saying "cmon! cmon! cmon!" so many times, lol.

I finally reached 0, fun game, good job!

Good entry! Old school rpg style, good job!

Niiiiiiiiiiiice!!! original, fresh, creepy, tense, I loved the atmosphere, simple yet effective, good job!

It's a solid base and yes it's similar to Biologist #13 in that it's an underwater exploration game. It's immersive, very limited lighting makes it creepy and dangerous, you have to be careful when traversing the map. Overall a good entry, good job!

This is BRILLIANT!

THIS is what I want to see when I play a game jam entry. Something new, different, unique, creative, immersive... I always felt like being in that elevator, avoiding the lizard and looking at the masked creature in the eye. It's crazy what people can achieve with just a couple of sprites and good sound and atmosphere.

Oh and I never understood what I had to do with the fire, I guess clicking or dragging but it always ended up killing me so I don't know.

Still, great job, loved it.

(2 edits)

Hi! I'm the guy who always likes giving feedback even if people don't want it, LOL!

About the 1 BIT rule: By post-processing I think the rules meant that you can achieve black and white with post-processing (so if your object is in color you can apply some shader or PP so the final product is black and white), not the other way around like you did (using PP to draw color and circumvent the rules that we are all subject to in this jam). But I'll give you a pass on that because you seem to have genuinely misinterpreted the rule.

Or maybe I did? Maybe you can make a full color game on a 1-bit jam but only if you fully use post-processing? which would make no sense, but whatever. So let's leave that aside.

At first I was like "oh no, another platformer prototype starring a square" but as the game progresses it gets more and more elaborate and I could see all the work you put into it. I also played (briefly) your other two games to understand your background, it looks like you're learning Godot or even game development, and I think this is a solid project, you added a story, made a short game from beginning to end, you implemented a lot of stuff (sound, shaders, enemies, mechanics), judging by your previous two games you've learned A LOT and you managed to make a decent game jam game. You should be really proud of yourself.

I'd suggest you keep participating in game jams, ignore the negative feedback, and as you said, keep improving as a game dev, it's the only way, it's ALL practice, be patient, it takes time and many many projects, keep learning and you'll get there.

Yes, the game in its core is a basic platformer starring a square, but I'll give you a decent rating because it shows all the effort you put into the game. Keep it up!!

The visuals, sound and tone of the game are great, it was a bit confusing at first, not gonna lie, if I fire I died, if i didn't fire I died... until I realized every time I fired I would lose 1HP but if I killed an enemy I'd win HP. Maybe you should add that to the game's description? It wasn't intuitive ar first. Then I don't know what happened, everything turned into white (same effect as when I died) and the generators wouldn't send drones so I just passed through like 6 levels of inactive generators and got to the core.

The mission button doesn't work.

I liked the overall vibe of the game, it's the kind of hard challenging that I like. Good job!

Yeah, as I said, I think they understand we're all indie devs running against the clock and mistakes will be made. Still, I already fixed it, it will come out in the next update, just had to change a couple of settings, reimport the font and that was it. Genuinely, thanks for noticing.

All good, I didn't think it was your intention to try to disqualify me or anything. I guess the organizers understand that minor mistakes are made and that they are unintentional. In fact, I went to check the main page of the jam about it and the "Any examples of 1-BIT games?" link points at a list of games and the very first game that got #1 of that 1-bit jam has antialiasing text! LOL.

https://itch.io/jam/black-and-white-jam-8/results

Also if you think about it, the splash screen is also part of the game, it can be disabled but some people forgot to do it, and any godot or unity game that has the splash screen should be disqualified, since Godot uses blue, black and white at the same time and unity logo has different shades of grey (and antialiasing!) but I don't think anyone will be disqualified on those technicalities if the spirit of your game is 1-bit.

I don't want to fix it now because I want to be fair and not update the game until the voting period ends but I'll look into it as soon as I can. Thanks!

If you focus on buying workers and upgrading strength and energy (and buy some coffee when you can make more than $1000 a day) I'm sure you'll get it in less than day 14.

About anti aliasing, it's probably a bug of the UI (and barely noticeable), clearly the jam points at the fact that you shouldn't use more than 2 colors, if you consider anti aliasing a "grey" it's not intentional and the game doesn't benefit from that in any way. In fact, the font I used is one of the most straight I could find so that wasn't an issue, I guess it's a Godot bug or setting. The fact that I made all the assets myself (the mountains, trees, ground, clouds, everything using different levels of dithering) shows that I put the effort and tried to follow the rules the best I could. Still I'll add it to the backlog to see if i can fix it later.

Thanks for the feedback.

Nice! If you’re not a fan of the genre and still enjoyed the game, that’s a big compliment.  Thanks for playing!

You have to be really lucky about the spawns and ALSO about the miners stacking together. If on day 6 a few fall down the same hole, they will be more efficient (spend less energy and go further down) so if you don't buy too many miners and focus on maxing strength and energy and coffee, maybe... just maybe... you could reach level 300.

Also your path in the last day shouldn't have many resources and mostly rock. Because resources tend to distract miners and force them to move sideways, they should optimize by being mostly in the same hole.

I think (not 100% sure) you could technically reach it on 6 if you get super lucky and have enough upgrades and coffee, the numbers are there, but you'll have to play a lot. It's not worth it, LOL, you are the first one to reach the cave on day 7, so you're the king now!

Also, I'll update the game in a few days, so all this will be changed so don't bother.

Still, great achievement reaching it on day 7!

You are officially the GOAT of this game :-)

Well played!

I'm so bad and the game goes so fast that it was a bit hard for me. But I can't say it wasn't fun! and the fact that you made it in Pico 8 is a plus. Good job!

I think I broke my Z key after all that panic spamming. Good game!

(1 edit)

I'm glad you liked it!

(1 edit)

I just commented on the jam's server (show-your-game)

Nice! great art, it felt a bit restricting at first because you can barely maneuver but after you get the first upgrades it's really fun. The key is not to rush it, break if you need to and grab the stars. Fun game, good job!

(1 edit)

Nice! Day 8 is great! It's the record so far, I think nobody got to day 7 yet.

And yes, I figured people would find it useful to buy and drink coffee "in the moment" if they couldn't reach a resource they needed or to extend the day a bit longer.

Thanks for playing!

Oh man! you have no idea how awesome it is to see people trying to find strategies to beat/speedrun your game! you guys made my day!

Just a tip: we figured out a few comments back that if you get SUPER LUCKY you could hire 2 extra workers in the first day and start day 2 with 3 workers.

I don't know if that would help getting to day 7, but I leave that to you ;-)

Thanks for playing!

Yep, with more time (without the game jam deadline) I'll study and tweak the numbers more carefully to make everything more balanced.

I'm glad you liked the game, thanks for playing!

Haha, yes. Best case scenario for day 1 is:

RRR

III

There's a 10% base chance of getting a resource instead of rock, so if you get SUPER LUCKY and get that, the miner won't even hit the third layer and you'd get 3 rock and 17 iron, which translates to $88. That's the max you can get on day 1. Which lets you hire TWO extra miners for day 2!

Nice! Good job! Yes, rng can help in the outcome of your run.

Thanks for playing!!

Cool art style! I wish I could skip the intro cutscene since every time I die I have the same animation over and over and it's like 30 seconds long. Other than that, interesting idea and atmosphere!

(1 edit)

Amazing art, solid gameplay loop but something more needs to be added for replayability. It gets repetitive fast but it's a good base for an underwater exploration game. Solid controls, solid mechanics. Good job!

Someone managed to beat it in 9! I'm curious about the strategy. I love when people find optimized strategies to beat your game, it's so cool!

WOW! Another record! I'm curious about the strategy, since early game decisions (and some lucky rng) can drastically affect the end game.

I tend to buy 4 miners and then focus on the upgrades.

Thanks for playing!

thanks!

Thanks for those kind words. I'll probably add more content in the coming days. I'm glad you liked it!!

Oh no, really?? I thought I fixed that! I'll add it to the backlog, sorry! that was some bad luck, seems to be an edge case, not only a miner digging far right but also the ONLY one to reach the cave so no other miner triggered the end screen?

I'll fix that asap. Sorry for the inconvenience!

I'm wondering what the inspiration for this game was. Lovecraft? Kafka? It felt a bit of both. The atmosphere and the art are great! Good job!

I'm AMAZED by the amount of minigames you manage to put in a single game for a game jam. Good job!

The art is out of this world (literally), the gameplay is fun, it gets a bit repetitive with time but I think with enough work and more variety and maybe upgrades to the mouse click (it's not a lot of fun clicking an enemy like 20 times until it died) it can become a great game. Good job!

The level is well designed, since it's designed "both ways" and it expores the limitations of the character perfectly, it's a different take on the puzzle platformer gene since for the first half your character is a bit weak you have to carefully plan your every move and the second half you already feel a bit stronger but the level becomes more difficult.  Nice entry for the jam, good job!

Looks great, could you make the web version?

I loved it!! Though I have to say it's really hard until you get a grip on the mechanics. Mainly going back up. Very challenging, and unique which is something I value a lot since game jams tend to be plagued by the same puzzle platformers over and over... graphics are sweet, feels the right amount of rage inducing that keeps you trying again and again, overall a great entry for the jam!

Would you be able to make the web version? I can't execute .exe on this PC for security reasons. Thanks!

I'm glad you liked it! thanks for playing!

Thanks!

thanks!