Nicely done!
yarrichar
Creator of
Recent community posts
You can place it - rotate it so that it's vertical and place it at the bottom of the middle column.
The idea was to teach you that you can place tetronimoes over the lava blocks.
I can do a few things to make that clearer though:
1. Add a hint that pops up
2. Make the hint color on the blocks even clearer when you're in a valid or invalid spot (the color is a bit subtle atm).
Thanks for taking the time to give it a go - sorry you got stuck / the tutorial wasn't clearer.
Beautiful game. My feedback:
- As others have pointed out the auto clicker is annoying. E.g. when the level starts I'll often use up one of my attacks on a resource I didnt intend to mine just because that's where the cursor started.
- If you move away from the auto clicker it'll mean that players can also make more "clever" use of their attacks. E.g. at the moment I can't attack something that's: resource gap resource since the auto clicker wont fire when the cursor is over the gap. If it's click and hold then I can suddenly attack both those resources at the same time.
- I don't mind the lofi music (saw another comment about it)
- Not sure if you've seen the idle cub youtube video, but I agree with his complaint about when you finish mining just as you run out of stamina then you don't get the resource you just finished. Possibly add a special case for this? If I haven't picked up something I mined earlier then that's on me. It's just that last resource that feels mean not to get.
- It somehow feels like the run ends almost before my stamina runs out. It might be to do with how you're showing it going down.
Anyway, great work - I think it's really close. Wishlisted.
Wow, that's awesome!
Sorry about the performance issues. I think there are a couple of quick fixes I can have a go at adding.
Do you have any thoughts on where I should take the game next?
I had been thinking about getting rid of the loop, and making it so you control a little dude who does the digging with the enemies chasing him. However that would make it harder to create mazes like this...
Thanks for the feedback. It does seem like there might be interest. Just working on how to flesh it out.
Some thoughts about making the digging a bit more interesting:
1. Add different types of rocks. As you move further away from the center they get harder.
2. Should the player be able to see the entire grid, or just a number of squares away from where they have already dug?
Thanks for checking it out, and your kind words!
Those are good suggestions, but even with those I'm not sure it's enough for a full game? Maybe I'm overthinking it though.
I would say I'm not actively developing it *at the moment*. I'm going to keep tinkering away on it as I come up with things to add to it though.
Thanks for the feedback, and I agree with the onboarding. As a temporary fix I've added a pause button, so you actually have time to read the instructions - I'd like to properly improve the onboarding but there's not enough time.
There's an upgrade you can get which gives you more starting money which helps there. Having a chance of getting gold from destroying blocks is an interesting idea - I'll have a think about it.

