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A member registered 33 days ago

Creator of

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感谢游玩反馈!
很高兴我们的想法能被看见,现在这个版本确实还有些粗糙,我们也在不断学习,想在这个创意基础上继续打磨,做出一个更完整的作品
再次感谢你的支持!!

Thank you for the kind words and thoughtful feedback.
We’re really happy that you could feel what we were trying to express. The current version is still rough, and we’ll keep learning and polishing it into a more complete experience.
We truly appreciate your support!

Such a cute cat rhythm game! It’s hard to believe the music was made in only two weeks — — it’s still echoing in my head while I’m writing this.

I noticed a small bug: it seems the two buttons aren’t mutually exclusive. If I press both at the same time, I can hit every note.
But honestly, I kind of hope this trick stays — it’s very kind to rhythm game nerd like me :P

Thank you! <3   Really appreciate your support!

Thank you for such thoughtful feedback!

We tried to keep things simple instead of adding too much, so we’re really glad the experience felt immersive and not overwhelming.

Really appreciate your support and kind words!

awwwwww such incredibly adorable dogs! The visual style is very unique—the ghost’s trail on the grass makes controlling a transparent character feel clear and easy. Starting the game in a graveyard is a great storytelling choice. It quickly sets the mood and helps players emotionally step into this sad beginning.

The red flowers that release a scent to attract the white dogs are a really nice idea. However, one slightly frustrating point is that the blue and yellow flowers look like important points of interest but don’t seem to have any actual gameplay effect. This is especially true for the blue flowers, which have a contact animation similar to the red ones. This can make players think there might be some hidden mechanics, but in the end, there aren’t.

If the gameplay is meant to be more exploration-focused, as I understand it, it might help to more clearly separate objects that affect gameplay from those that are mainly for atmosphere. For example, the blue and yellow flowers could be less visually highlighted. A small amount of weak guidance could help players feel less confused while still keeping the sense of discovery.

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Thank you for these words! The idea that connection emerges through participation is exactly what we hoped players would feel. It means a lot to know that this journey resonated with you.

Thank you so much for giving it a play! We put a lot of effort into making it special, and it's great to know that it resonates with you!