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Yskaa

23
Posts
1
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A member registered Jan 22, 2024

Creator of

Recent community posts

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I liked the main character and their animations. The controls are great for me especially since I used one hand to move and jump due to a small injury on of my hands. Of course movement needs refinement (I suffer from this too) and sometimes I feel like I am not sure if I am going to land or not (not sure if this is the way of the platforming genre).

I think when colliding with a bomb a small explosion should be there in order to signal that I lost especially since I did not grasp if I touched it or not until the main screen popped up.

Overall I enjoyed it. I lost to the same segment multiple times so I think the rage platforming players feel is justified lol.

Hello I tried downloading the linux file and it won't start working as it mention something about "pck".

"Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)."

I definitely took some time enjoying the gorgeous art, I always have been more of a 3D enjoyer but recently I have started to respect how much artists put into their work so a job well done in that aspect. I huge W for how cute the fox is as well.

As for the gameplay, I enjoyed hitting the nails much more than expected as I retried each stage more than twice albeit I did turn off my music not because of the quality just something personal where I avoid listening to them and I found it enjoyable. I also went into the rabbit hole on how the "hitting the nail mechanic" actually worked so I think the main mechanic heavily caught my interest and I assume that is the point (of course I do not mean to tell us how it works as that is the dev's card and I was just mentioning my view lol).

I however seemed to return to the world after finishing all hits and nothing was happening so am I doing something wrong, I would love to know if that is what was intended for this beautifully put demo.

 For enhancements, especially as the team continues evolving, maybe having an easy/hard mode could work especially tightening the timing where I could hit the nail, maybe in easy more nails that account for more hits could be there as a forgiving factor as well. Maybe the map could get expanded for more parts that repair the ship and thus moving to different level/map/planet and such. You could also include fights against bosses that have the most important part where hard rhythms effect the bosses's health.  

Something I have been exploring, that is the parallax effect could also make the 2D map much more stunning.

Overall, I enjoyed the experience. I huge thanks to the team and looking forward to the enhancments.

Thank you so much. I am beyond grateful for your feedback. I definitely, even as the developer for this game, stand by what you mentioned and this is why I now more than ever see how important testing is. I will take into consideration all criticism as that will certainly help me out improve the game into something more decent than playable.

Thank you so much. I have been hearing about asset flips and honestly it terrified me so I tried to make sure things fit together. I am thankful as well for the feedback and will definitely note it down!

Thank you so much for testing the game. I am very happy as well for the feedback and will definitely write down all things mentioned. 

I am very happy that you enjoyed it. I would also love to know any aspects that seemed off or not fun to you or any thing that you see improving to make it even better. 

Thank you so much for your feedback. I am thrilled that you enjoyed it and would love to know the aspects that seemed off or not as enjoyable to you. 

Very nice idea, I tried but was too broke to get another table so I guess I will try again later

Smooth and fun game overall. I really loved the polished feeling in a short time. 

The button that the starts the belt - cinema.  

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fun game, I will actually try to fully complete it after.

I loved the dash, but the layer change especially the first part where I had to continue changing layers while jumping fully captured me.


edit: I just noticed that while a dialog is up and you an arrow is pressed it instantly dashes. Maybe the movement could be locked during them?

Fun and entertaining game. The wolves ate most of my sheep.

Honestly love this game,it was quite challenging after level 4 as well. I really aim to learn from your scoping as I find it inspiring.

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I liked the idea and it is straightforward. I feel like the detection of shapes took away from the enjoyment as I had to try to perfectly align it in order for the machine to eat it.

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It seemed the owner of the jam thankfully opened the ability to add the adjusted files for some time.

I enjoyed this game way more than I anticipated. I was confused about the controls at first but I came to like it more than using the mouse (+my left hand is somewhat injured so just tapping shift made it helpful lol). The idea is presented clearly, does not want to over-complicate itself and is a very consistent  overall. 

I saw the end of the map and went full on to see if I would leave the area and I did fall (something I suffered a lot in my game especially clipping through unexpected movement) and I feel a constraint like that would make that players not end their runs unexpectedly.

I have never played a game using docs in my life so I am all in into originality. Scenario games are not my niche but I still gave this one a try and I ended up arguing with a customer lol (which feels like me).

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I will not lie, I actually like the game. I think I found it helpful that my plant died the first time in order to start playing well. 

The things that I see that would heavily improve the game (not that I am a seasoned game dev or someone better just what I feel like suggesting) is that you increase the font size, maybe make the game fit into a smaller box with all controls laid out through the left side of the screen instead of buttons for navigation, the plant in the middle as the center of attention with some light or something, and all indicators as you have them. 

I feel like that would make it easy to see, compact thus easy to navigate, and a spotlight on the plant we want to keep alive. Overall, I enjoyed the idea and I am sure adjustments would make it more fun.

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The concept is very cool especially that the items are located differently each time. I also felt the importance of managing my oxygen. However, I feel like I missed how to locate human items or I did not quite get it, I also tried reading descriptions mid game and found it a bit difficult (some movement I do while reading causes a headache to me so it might be on me) but I definitely felt like the descriptions are very long in comparison to the oxygen I had (this may depend on if I grasp how to find human items easily by the way).

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I stopped at wave 4 and honestly I could play until 1000. I enjoy the idea of a central idea and infinite enemies to fight. I liked the paper like character alongside how slimy the slimes felt. However, I am not sure but when I make the slime reach the border a white rectangle appears and I am not sure if an animation was supposed to be there or not.

I honestly skimmed the description and jumped in. I obviously found myself moving stuff around until it clicked, I started scrambling around to match the camera view which at that point it was too late I was dead lol. Overall I enjoyed the experience and would have loved a death screen maybe that happens after being tossed as I stood for a bit before dying (I know the time is a huge constraint but I think it would give more incentive to not die lol). 

I genuinely did not expect to enjoy it as much as I did. I also played it on my small tablet as I had no access to my laptop so I was impressed with how accessible it was. 

I uploaded my game to the game jam and found a bug that locks players in the menu due to the cursor being locked so I deleted the files and wanted to upload the fixed game files but I found that was locked (forgive me my as this is my first jam submission ever).