This makes me so happy to hear! tysm!!
zacbytesgames
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You don't need to add the CSP and PSD files to the project! They're provided in case you want to change the colours of anything (or even replace the font used in graphics with something better-suited for your game).
Is it possible to send a screenshot of the errors your getting? I'm not sure I'll be able to recreate the problem but it might help me figure out what's going on! You can also send it to jamkats.art@gmail.com if you'd prefer.
I've written this step-by-step just in case! (I apologize if providing it comes off the wrong way >.<)
- Copy everything in the kit's "gui assets" folder and paste it into your project's "gui" folder (and replacing the files in the destination)
- Create a folder in your project titled "fonts" and copy the TTF file into it (or copy the entire "fonts" folder from the kit and paste into your project!)
- If you launch the project at this point, the GUI assets should be implemented in-place of the default (albeit potentially warped or misaligned). The menu title images and fonts should still be the default at this step.
- If you haven't touched your project's gui.rpy or screens.rpy files yet, copy the respective files from the kit's code templates and paste them into your game project, while confirming to replace the files in destination. Alternatively, open up both the kit's and your project's code and copy-and-paste.
- If you have touched your project's screens.rpy file (presumably to add information to your menu screens), I recommend pulling-up both scripts side-by-side and slowly copy-pasting code from the kit into your project, section-by-section, and relaunching/playing your project as you go. It'll be easier to see if you have custom/differently-named variables or file paths that are breaking your game this way.
Hey there! I'm so sorry you're having trouble TnT
Since making this asset I've switched laptops, which made for the perfect test to implement this GUI into a new Ren'Py project >w< The first attempt failed and I got to see the errors, but the second attempt was more successful!
If the error starts with "While running game code: Exception: Could not find font u'Boogaloo.ttf" you likely have your fonts folder in the wrong spot. This folder must be added to/created in the game folder (so that the file path looks like: Project Title>game>fonts).
If you're still having errors, I would then recommend copying the code from the templates and pasting it into your scripts (for gui.rpy and screens.rpy respectively). Doing so in chunks may help figure out where the issue is coming from.
Also ensure all of the assets you've dragged over from the kit are named correctly! The GUI graphics provided have the same names as the default graphics, with the exception of the "Titles" folder (which replaces the menu titles with images! The file path is called at the end of each menu screen's code block, but if you'd like to add it manually, the code looks like this:
##Uses image for menu title. pos (x,y) denotes where it appears. add "gui/titles/load-title.png" pos(70, 25) xysize(338,225)* load in load-title.png will be replaced with whatever menu title you are replacing!
ex: "gui/titles/about-title.png" pos(70, 25) xysize(338,225)
If there's still an issue, please let me know! It's possible I'm forgetting something because I'm running low on sleep right now. Despite not being very technologically adept, I would love to help make this work for you!
Hey there! Did you ever figure this out? I just downloaded from an incognito tab to test it out, so hopefully this helps:
After hitting "Browse..." on the Pointers tab, the options that first pop-up are your computer's default cursors. You will need to find the folder labeled CatPawCursors-2.0 b > CatPawCursors-2.0 > cur files and select the file from there.
I really enjoyed this!!! I loved the manga-aesthetic and the way each scene was set up. I also liked the pops of colour in the character sprites!! Iago's growth was very satisfying to read too :)
The ghost designs were rad! A lil creepy in a good way :D And not in a way that distracts from the rest of the art.
Whenever the battle music queued up I got super pumped right away!!!
I thought the cinematography for the part in the church with the trio encountering the ghost was also really great!! The switch from static paneling to scrolling really pulled me in (in the same way the battle music did!)
Other miscellaneous thoughts: The game page is so good and I loved how the main menu loads in-- I could tell I would like this right away just from those two things alone!!
This was fun!!! I like how the pauses in the game forces you to slow down and rly adds to the feeling of it being a real-time texted convo! Despite the pressure of waiting for a text and my bad habit of being a chronic ghoster lol it also kinda made me want to message my own friends again :P
I fumbled a few of the choices here and there (and also wanted to see what Iggy's response would be to some of them) so I played a few times! I really liked genzou's birthday text scenes!!!! if you don't remind iggy he texts you the next day first and idk i just thought that was a nice touch!! Especially as someone who has had this convo (being iggy) with ppl multiple times lol
The transition from texting into irl with the snow was also wonderfully done too! And then how the menu screen changed!!! it made me smile :D
Thanks for playing, and the lengthy review!!
The browser critique about the pixelated sprites actually reminded me that I never updated the progressive downloads file ^^; So I'm especially grateful for that-- hopefully it's more seamless now! And the particle suggestion is interesting!! I'm not quite sure how to do that in Ren'Py right now, but I'll definitely look into it if I ever revisit this.
I was also personally worried about whether or not the GUI looked good enough, so those comments also mean a lot to me :) I hoped you enjoyed your time in the attic! Thank you again!
I loved the UI!! and how Felicity was written!! and the VA ("got rid of him :)" with the sparkles in her eyes def made me laugh and decide to never cross her)! and ofc the shading on the character :D I also really enjoyed that it's a happy ending no matter what, whether you decided to stay friends or become a couple :)
This was so enjoyable!! Hearing the descriptions for the cake flavours made me really crave some. I paused playing halfway through to send my friends a message about it saying "i love this patissier info dumping cake knowledge on me" (partially in an effort to get them to play it too... and for them to send me their own cake facts). I found her passion for baking endearing and the aro allegory wonderfully executed!!
The colour palette and UI is super appealing too :D I loved it
I'm so so glad you liked this lil story!! Thank you for playing!
I actually designed Allin back when I was a teenager and forgot about them lol OTL,, Very glad I randomly thought about him when the jam started! I never gave him any lore back then, but I fell in love with him while writing >u< Hopefully I can explore their character more in the future!!
Thanks again for the kind words, and for loving Allin too 🥺





