Wait, were you always getting the "App is damaged and cannot be opened" or was it just opening and not doing anything because those are two drastically different things.
ZestyTS
Creator of
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Interesting, so the exe is never loaded. It's also weird that it's you and the other person who are both using M3 MacBook Air so it must be something specific to them.
My guess is that Apple must have changed what's required for Rosetta (it's what maps x86 apps to Apple silicone)
Open up the terminal and write this in
softwareupdate --install-rosetta --agree-to-license
Then try running the software, you may need to run that command file that's included.
If it still doesn't load up then try to send me the log files which could be in a few spots. Look in here first
Applications/UWUVCI-V3.app/Contents/Logs
If there's nothing here then I believe they would be in the Library path, either the one in your user directory or the one off of root aka ~/Library/Logs or /Library/Logs in those spots see if you see one for UWUVCI or one for something called Kegworks.
For any of the log files, send me the most recent one. Also, I apologize for the formatting, I am writing this from my phone since things from my most recent devlog are still ongoing.
You're the first person to have an issue with it, so I'm unsure of what the issue could be. I'm still going through things as I mentioned in my latest devlog, but let's try to see if there is a log file. If you go to the app and right click it then click "show package contents" there should a few folders, and this is where I forgot the rest of the folders. I know you want to find a prefix folder, then a drive_c folder, and then you would navigate to Users, crossover, appdata, UWUVCI-V3, Logs. If you can see if there is a file there maybe it might tell me what issue you're having exactly.
Thanks for coming around. For the 3.200 release, I wanted to make sure to fix any but that people came across, and to add every new feature/enhancement that I could think of. I still want to create a Linux version just like how there is a Mac version. I did this because I wanted people to feel like that this version would be worth it.
Two things, first one I'm not the creator, just some guy. Second thing, the donations were very few and wasn't enough to pay for the some of the things like the website and compatibility submission. I tried before asking for people to buy my game to offset costs, but that didn't happen either. The decision to make this paid is because of the lack of community support and donations. Itch.io isn't charging for the code, it's charging for an executable I made. The code is out in the open and has been, and since it took donations before it becomes open for Nintendo to come down on.

