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Zyomaze

12
Posts
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

I appreciate the feedback and taking the time to play!
I tried to incorporate the old tv as both a ui element for the main menu, as well as the main source of interaction and upgrading for the player. With more time, it would have also been incorporated into the ui for these elements, but I ran out of time. 

I appreciate you taking the time to play!
This actually appears to be a simple ui issue with the health bar which I have since reworked locally at least lol

WebGL version is now available for play!

Thank you!
I completely agree. For jam purposes I probably over tweaked the currency a small bit.
Its hard to tell at the moment as the wonky combat makes it feel less powerful even with the upgrades.
A lot of work to do, but looking forward to continuing iteration post jam rating period!

Thank you! 
I look forward to making improvements as soon as the jam rating period is completed!

Thank you for the feedback! 
I definitely plan to spend some time cleaning up and polishing the combat, as I completely understand where you are coming from. I experienced similar issues on playtesting but could only tweak so much so close to submission time.
I tried to compensate a little bit by adding the health station between wave to allow players to take a couple hits without to much worry, but some of the special waves, especially with the chainsaw enemy, can still immediately wipe the player. 
Thank you for playing and the kind words!

Absolutely, working on a webGL build to upload along side the current download version. I hope to have it up today!

Had a fun time playing it! Solid mechanics that worked well together with a good gameplay loop. First i thought the little guys with shields were the guards, and after killing a few didn't think I had much to worry about. Little did i know how wrong i was. Big guys definitely gave me a run for my money and the choice between sacrificing time for damage or avoiding and hiding is a solid touch. Well done!

Had a fun time playing, well done. Only real feedback would be maybe a little more margin on the switch, giving a chance to dodge, as i noticed sometimes when the screen switched i was on a red and no way to move before being hit. This also adds to the challenge and randomness though so depends on the desired path. Overall a fun time!

Wow, Love the incorporation of the theme as well as how polished this game really is. Really well done!

Thank you!
I greatly appreciate the feedback and I couldnt agree more XD
Cant believe I missed that.

Thank you for saying something! This issue has since been resolved, and the appropriate Zip file has been uploaded. It should run as intended now!