I appreciate the feedback and taking the time to play!
I tried to incorporate the old tv as both a ui element for the main menu, as well as the main source of interaction and upgrading for the player. With more time, it would have also been incorporated into the ui for these elements, but I ran out of time.
Zyomaze
Creator of
Recent community posts
Thank you for the feedback!
I definitely plan to spend some time cleaning up and polishing the combat, as I completely understand where you are coming from. I experienced similar issues on playtesting but could only tweak so much so close to submission time.
I tried to compensate a little bit by adding the health station between wave to allow players to take a couple hits without to much worry, but some of the special waves, especially with the chainsaw enemy, can still immediately wipe the player.
Thank you for playing and the kind words!
Had a fun time playing it! Solid mechanics that worked well together with a good gameplay loop. First i thought the little guys with shields were the guards, and after killing a few didn't think I had much to worry about. Little did i know how wrong i was. Big guys definitely gave me a run for my money and the choice between sacrificing time for damage or avoiding and hiding is a solid touch. Well done!
Had a fun time playing, well done. Only real feedback would be maybe a little more margin on the switch, giving a chance to dodge, as i noticed sometimes when the screen switched i was on a red and no way to move before being hit. This also adds to the challenge and randomness though so depends on the desired path. Overall a fun time!

