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Operation: KAMIKAZE's itch.io pageRate this game
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Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
The player has a bomb strapped to them with a timer that doubles as a health bar.
What did you do to ensure accessibility of the game?
There's a basic tutorial and audio sliders. The bright shapes against a dark background also help with readability, and there's effort put into having visual feedback for most mechanics. More could've been done, but hey :b
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
No AI used.
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Comments
A very polished and well-made game. The UI and visuals are clear, enemy design is easy to read, and the gameplay loop is engaging. Sometimes it’s a bit hard to read item descriptions during fast moments, but overall it’s a strong and enjoyable experience. Good job.
Very well done. Awesome UI and I love the enemy design
Thank youu^^
I've beaten it!
Game feels really polished and i love the simple visuals and ui. The only thing that can be a bit frustrating is that sometimes it feels like I spawn right at the enemy's and cant avoid losing time. Other than that the game feels great to play, good job.
The enemies do play a short spawn animation before they could damage you for this exact reason but I see now that it should be a bit longer. Thank you for playing!
This is really well done! Addictive gameplay loop with well-balanced difficulty. It was super polished, too! Good to see stuff like this in a game jam, and I don't think there's more to ask for. I've second tried the game with 3:25:37 remaining. It's a bit confusing at the heart boss, but other than that, the game is really easy to understand. Well done!!
Other things I like:
Suggestions:
Anyway, I think this is a really well-made game. Well done!!
Woaa thank you for the detailed feedback! The heart is an invincible boss that you 'beat' by exploding, it's just a fancy thing for winning a run and a sort of explanation for why you have a bomb on you in the first place lol. The power ups and item issues have been brought up and I'll look into improving them post-jam, as well as having better visual feedback for getting damaged. Thanks again for playing!
Love it. Really impressive game. I’d suggest having the Power-Up description displayed at the viewports edge, so that it’ll be always visible. However, once you’ve played a couple of round, you’ll know them anyway. Reading the descriptions of Items is a little bit stressing, but maybe this is intended. Love the name of the final boss.
All in all, very well crafted game. I am a Godot developer too; if sharing the source code is an option to you, I’d love to take a look how other developers utilize the engine.
Yeah, I was kinda just banking on the player learning the room/powerup icons quickly since there's not too many, but I'll consider your suggestion. Good point on the item descriptions too, it might be better if time paused while reading them. Thank you for the feedback!
For the source code, I uploaded the project to git so you can check it out. I'm not the best coder and I'm sure there's plenty of spaghetti and bad practices here but it works lol.
The only thing I found a bit frustrating was that when I approached to check the upgrades, they were collected from farther away than I expected, which caused some confusion during the first two rounds. The game is so polished that there’s nothing else to point out. I just really enjoyed playing it.
Oh yeah, I could see how that would be an issue. Thank you for pointing it out and thank you for playing!
Great work overall! All the enemy shapes are easy to read, the sound and music rock, it's just an all around enjoyable game. On my second run I almost got to the 2nd boss but picked up bad upgrades along the way so I died immediately lol
Thank you! Glad you enjoyed it. The music's not mine unfortunately, but check the creator out, they make banging music