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A jam submission

LifeTimeView game page

They say time is money...but what if it's your life?
Submitted by TurtleGhost — 6 minutes, 15 seconds before the deadline
Rated by 15 people so far
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LifeTime's itch.io page

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Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
The game's main mechanic is that time is a resource, your hp in the game is tied to your age. The more you are hit the more you age and if you are OUT OF TIME you die. The game aesthetic is also a void that is stuck out side of time itself.

What did you do to ensure accessibility of the game?
The game features a tutorial at the start and uses simple controls that carry over between your ages.

If your teammates aren't on itch, note them below.
both of the people working are on this account

Did you include the Indieformer or Patch Notes logo somewhere in your game?

No

If AI was used in your game, let us know how you used it.
No AI was used in the project

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Comments

Submitted

Very cool idea for a mechanic, and the game page looks great! I wasn't able to get past the boss at the end unfortunately, since it attacks are pretty fast and the player can't move while attacking

Developer

Thank you so much! Yeah, we've had people suggest we slow down the speed of the attacks, so we're gonna work on that. Thanks for playing!

Submitted

This is actually really nice! I normally do not say this, but the thumbnail did quite a disservice to the game, given how good the pixel art is in the game. The idea is really nice, shifting the age of the player character as a mechanic makes the game feel more like a puzzle platformer, and I am not complaining. The game comes with a boss fight too, which is a nice surprise.

Other things I like:

  • Not really difficult yet not a-walk-in-the park level design
  • Really great player character and enemy art
  • Sound feels nice

Suggestions:

  • I think the animation's cool-down after an attack makes the game feel really unresponsive after attacking. It makes combat not as enjoyable as it could be (And that's why I preferred the old man, as he has the least cool down). Consider halving that, and it would make a noticeable difference
  • Boss attacks (and normal enemy attacks) are too fast to react to (paired with the above point), and it makes the boss fight quite unmanageable at times. I don't think it needs to be slowed down a lot. Just a bit would be enough
  • I'll suggest having some more noticeable effects to show you are getting hit. This would make health management much easier
  • Can we have W as the jump button too?

Anyway, this is a really surprisingly good entry. Well done!

Developer

This is exactly the type of detailed feedback we were searching for, adding jump with W is a good idea and should be easy to implement.  I will also work to make the combat a bit more fair and good feeling.
Thank you!

Submitted(+1)

I thought it was pretty fun and the art was nice. The one issue that I had was sometimes the double jump just did not work. But other than that, pretty good!


If you would like, please try out my game too!

Developer

Hi I am glad you found it fun!
I think the double jump problem might come from trying to do it with middle age (which doesn't have any jumping abilities)  or young age (who dashes instead), If that the problem I think I'll work to make the game establish the jump difference better, thank you.

And yea I'll be glad to try your game! 

Submitted

Nice idea, forcing to play a different character mid-combat feels too sudden, maybe a big hitpause would help me adapt better with the change.

Developer

Nice suggestion, I'll look into giving more invincibility when getting hit by an attack

Submitted(+1)

Very creative, love the idea of aging yourself up, and got very much Celeste vibes. Good job

Deleted 4 days ago
Developer

Thank you so much!
The art direction did take a bit inspiration from celeste :)