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(+1)

Love it. Really impressive game. I’d suggest having the Power-Up description displayed at the viewports edge, so that it’ll be always visible. However, once you’ve played a couple of round, you’ll know them anyway. Reading the descriptions of Items is a little bit stressing, but maybe this is intended. Love the name of the final boss.

All in all, very well crafted game. I am a Godot developer too; if sharing the source code is an option to you, I’d love to take a look how other developers utilize the engine.

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Yeah, I was kinda just banking on the player learning the room/powerup icons quickly since there's not too many, but I'll consider your suggestion. Good point on the item descriptions too, it might be better if time paused while reading them. Thank you for the feedback!

For the source code, I uploaded the project to git so you can check it out. I'm not the best coder and I'm sure there's plenty of spaghetti and bad practices here but it works lol.