I really smiled when you stretched the 'a…gaii…n'—nice touch! I like the graphics a lot. The intro might benefit from some music to enhance the mystic atmosphere. The player’s movement feels a bit too fast, making it harder to control. At first, I was confused about what to do but eventually figured it out, well, somehow. However, it’s a bit strange that they start talking about moths if you speak to the neighbor too early. I got stuck when feeding the dog - I used the traps near a hole and put whatever I caught in the bowl, but it didn’t seem to work. Not sure what else I could try here!
Viewing post in Five Loops in Hell jam comments
Thank you so much for playing and for the feedback! I believe the character feels a bit too fast because I didn’t have much time for playtesting. My computer is nearly dying and runs slower than usual during tests, so for me, the speed felt fine. Well, until the executable version is out… haha, but I hope it didn’t affect the experience too much
Regarding the dog, you’re absolutely right about catching the animals in the holes and giving them to him. However, you can’t give the other animals running around, and there are three traps scattered across the map. You need to place them in the holes and then collect the three animals to move on to the next day
I actually thought about something like that at the beginning to make the player’s life easier. Along with the graphic addition, I also planned to add small red lights to the objects you can interact with using "R." Unfortunately, due to time constraints, I wasn’t able to implement it, and I apologize for that