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(+1)

Thank you so much for playing and for the feedback! I believe the character feels a bit too fast because I didn’t have much time for playtesting. My computer is nearly dying and runs slower than usual during tests, so for me, the speed felt fine. Well, until the executable version is out… haha, but I hope it didn’t affect the experience too much

Regarding the dog, you’re absolutely right about catching the animals in the holes and giving them to him. However, you can’t give the other animals running around, and there are three traps scattered across the map. You need to place them in the holes and then collect the three animals to move on to the next day

(+1)

Ahh, I see. I did not notice that I need to give the dog all three animals. Graphical feedback (like a not fully filled bowl) would help here I guess.

(+1)

I actually thought about something like that at the beginning to make the player’s life easier. Along with the graphic addition, I also planned to add small red lights to the objects you can interact with using "R." Unfortunately, due to time constraints, I wasn’t able to implement it, and I apologize for that

(+1)

It would be nice to see this in the future and I hope you keep going with this one! :)