I really liked the way this game encourages you to use math, logic, and reasoning to win without asking “What’s 6 + 4 and why can’t this red paint turn me blue?”
The fact that you had an inspiration that heavily affected your game without just copying it was really good. There have been a few “inspired” games this jam that just rip tangible concepts (like art or mechanics) from the inspiration.
I, someone who plays a lot of turn based strategy, had no problem honing in on and tracking ToonSix’ position at all times. Similar to keeping track of how many Quick Readies my opponent has used in Bloons Card Storm and thus how many they could have in hand. (Quick Ready is in just about every deck in that game and there can be up to 3 copies of it in a deck)

Fits the theme pretty well. Art felt a tad lazy (Godot’s default unstylized button texture was used, for example) and the audio was slightly above average. Gameplay and innovation are where this game really shines, though.