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Thanks for trying the game. 

I just wanted to clarify that the excessiveness of the traps in the second map was an intentional design choice. I was trying to create something similar to the effect of Unfair Mario, but it seems that either people weren't familiar with the reference, or simply weren't expecting rage-inducing troll traps given the serious tone of the story. As a result, the design came across as annoyingly imbalance (based on the three comments so far), which was not my original intent. 

Maybe I should have added more traps to make it obvious that they were there to troll the player..?

(+1)

Yea I think it would help to either go over the top by adding more to make your trolling intensions obvious, or continue the more gradual increase of difficulty that has already been happening from the start of the game by giving us a couple more screens that are harder but not so difficult all of a sudden in between. I would personally encourage the second option because, as you said, it doesn't fit the serious tone of the game that you have built so far, and that works very well. (I don't know Unfair Mario, but will check that out. sounds interesting)