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(+1)

The art style is amazing! The core platforming is great and fun once you master it. When you get the last checkpoint, is something supposed to happen besides the door closing? I wasn't sure if it was sort of done there or if I was missing how to progress further.

(+1)

Thank you Corey!

The initial plan was to implement a game over screen once you reach a time limit or close the door, but we got caught up by the Jam deadline unfortunately.

We forgot to mention that on the page, sorry about the confusion.

There is currently a 5min timer that reloads the level to materialize a game over, but that's pretty much it!

(+1)

I'm very happy you liked the platforming. I do think we touched the modern and dynamic platformer style we tried to reach. The controls are janky and the lack of instruction is a problem tho. 

Narratively we had to cut some features :/

At the last checkpoint the door close and you are supposed to see a cinematic like the one in the begining but we couldn't implement it or find a good replacement. Likewise our cameras are fucked, sorry about that!

Thanks for testing our game and for the feedback