I'm very happy you liked the platforming. I do think we touched the modern and dynamic platformer style we tried to reach. The controls are janky and the lack of instruction is a problem tho.
Narratively we had to cut some features :/
At the last checkpoint the door close and you are supposed to see a cinematic like the one in the begining but we couldn't implement it or find a good replacement. Likewise our cameras are fucked, sorry about that!
Thanks for testing our game and for the feedback