Feedback
- Love the chilled vibe
- Love the concept
- but man is it difficult, the senor is so sensitive, once things are rolling it's hard to ever stop
- I can see that when using the acceleormeter, it has to be a bit more on the sensitive side, otherwise one has to tilt the playdate too much to still see the screen. But I think it needs more refinement.
- Physics feel good
- The major challenge for this kind of game is level design.
- 1) is good, the player has borders, can't die, learn a bit the physics
- 2) nice, some borders are removed, but it's actually still level 1
- here a corner or curve would make sense, maybe with some border removed, but not all of it. For the player to have a chance to fail, but there could still be a save corner or something like it.
- 3) why already such a narrow path with no borders at all? the difficulty ramps up why to quick. This is torture! :-P I couldn't even get familiar with the physics to get along corners. Know you remove all borders, add three turns and make it sooo narrow...
- 4) Nice idea with the moving tiles
- 5) even more narrow? Okay the tiles might help, but hey just let me learn it with broader paths first and then narrow it down :)