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(+1)

hey Dom, 


thanks for the great feedback! I have actually been working on the game since the jam ended and I totally agree with everything you’ve said. 

The level design is something that I really wanted to work on more for the jam, but by the last few hours I was losing my mind hahaha. I definitely agree I ramped it up too fast. 

Thanks for playing!!

For a puzzle game, managing the difficulty and progression over multiple levels is the hardest part. 

At least that was my experience working on DERU - The Art of Cooperation.

Ideally you'll get new, fresh players in for playtesting every once in a while, because the experience can be very different for first players vs. experienced ones.