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(1 edit)

Very interesting experience...

I think you nailed the theme bam on the head so good job on that.

For me, the strongest suit of ML is the message of the narrative and how it will resonate with the players.

 Personally, a lot of what was being experienced by the protagonist I have to deal with myself on a day to day basis (although your protag has it more acutely). Everyday, mundane tasks can feel like climbing a mountain.

As an experience, I did very much enjoy it and found it very thought provoking. 

That being said; as a game, it does need a touch up and some polish to make it better, for sure. For example, I'm not a fan of the inherent generate dungeon feature built into MV/MZ. It smacks of laziness and looks terribly amateur - although to be fair on you I can understand why you made this design choice as you rightly prioritized the game's narrative in favour of dungeon design. Also the jam's deadline was tight, I do get it and you have done well to get this in on time.

I think after the jam is done, if you tidied up the dungeons a bit and fixed some of the typos, this is will be a really good and unique game!

BTW: Does ML stand for My Life? Something else? Or is it cleverly open to the individual's own interpretation? ;)

(+1)

Thanks really appreciate the feedback. It's not actually the dungeon feature.  The downstairs is randomly generated every playthrough. The default assets were used though for time constraints.  I plan on tidying it up after the jam and will tighten up the generator:)