Thanks really appreciate the feedback. It's not actually the dungeon feature. The downstairs is randomly generated every playthrough. The default assets were used though for time constraints. I plan on tidying it up after the jam and will tighten up the generator:)
Zomp00
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Thanks for the feedback! I really appreciate it. I'm putting together a list of the bugs and suggestions to fix after the jam. The typos in the text are because I didn't have time to proof it :( the long form I had in a Google doc I could proof read and batch import. But everything else was just typed in ad-hoc. Not sure how to proof that without editing every event! How do you handle the proofing of dialog?
