Niceu desu.
Haven't played Sekiro ever or any game of that kind a long time, but it felt very easy to get into.
However, the tutorial was too text heavy for my taste. Also, I wouldn't always lock on to the dummy? Not sure if I missed something (would've to check the vid), but I expected the slide tackle to hit the dummy (it later worked when trying it on Jin).
Fighting Jin was fun and intense, as I expected him to be "dead" when down the first time (I didn't pay any attention to the bars - what's the orange bar for?). I also thought I could down attack him somehow?
Learning to parry projectiles while fighting him was interesting. However, reading the info text while fighting is sucky. It took me out of the fight. Just took a glimpse of "projectile, parry, RB", only later trying to read the whole text to make sure I didn't miss any information while dodging his attacks. At the very least I'd highlight the keywords red (if not shorten the text altogether).
The combat severly lacks feedback over the amount of damage I took or how much HP I have left. During my first fight I thought I had him in the back easily, but was surprised how low my HP was. The healthbar isn't really eyecatching enough for me. I'd prefer to have some sort of indicator, where I don't have to look away from the fight.
During the fight I didn't like to heal. Somehow felt wrong. Winning the fight without healing was much more satisfying.
Mid fight, I tried to kick, but forgot I had to switch to that ability. Somehow thought that kicking was a base ability. Or maybe I misremember.
Tried to dodge his grabs, don't think I ever got it.
Jumping onto the lantern was neat.
During the fight I thought I was very much in control of what I'm doing, even though I can't say that I knew what I was doing.
Played with gamepad, but no option to rebind? And obviously needs more gamepad-UI integration.
Also, just noticed looking back at the video, there's an orange bar, too, for myself... Also, didn't see the "Healing" info text at all.
Game kinda crashed after the fight. The next scene would load eventually, but then crashed completely.
That's my first impression. Any specific feedback or critizism you're looking for?