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(1 edit)

it says if you die in this game there is no  extra lives however I couldn't find a single point where  I could die if I wanted  to, there were pits that meant you had to walk back to the start which felt tedious, feels like it would have been alot better if you just died and could restart the level. because of the first part of the none tutorial wanted you to jump in a hole, I overshot it and I thought I was meant to continuously go right when I was meant to go left.  charge jump also acts weird if you have upward velocity  which took me a while to figure out

The idea was that you "the character" are to afraid of making mistakes, to actually start the level but then realise that making mistakes is not as bad as it seemed because you don't die.

Yes we agree with your criticism and thank you for your comment. :)

np, yous still done a good job getting it done.