Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+4)

Creating a semi-foddian momentum platformer based around a looping level provided an interesting premise. However, certain parts of the game felt strange and unpolished. I often found myself trying to scour the level for the last 6 or 7 power cells, and the momentum seemed strange. Jumping often provided a single momentum boost vector upward, whereas it felt that in a game like this it should provide a boost depending on what surface you are sticking to. Speaking of, ceilings felt, for lack of a better word, sticky, and I would often feel myself frustrated at losing all momentum given the tight corridors. The art in this game was amazing, a sort of vaporwave meets pixel art style, and the collectathon idea certainly helped bring out a lot of the game's ideas. Overall, the game was an interesting experience, with a very interesting premise that was slightly blemished by middling mechanics.

damn, I’d never describe this is a semi-foddian game, but I guess it checks out, love your wordings to, thanks for playing and sorry for the middling mechanics, I feel like that’s my fault for being subpar in a lot of little areas

(+1)

Overall, the mechanics just need some polish, but given the timeframe it was very well done.