> Entering a prompt into a generator is not “making a game”.
Nor is coding.
"Making a game" is, among other things "planning its structure".
If planning was so good so, once used as a prompt for AI, it resulted in a satisfying game - who cares then?
"Planning" is an important part of the "making". And there are too many games around, which were made without any plan whatsoever. With predictably low quality of resulting game-containing coding product.