Spin the wheel, win prizes!
I should have done that actually.
I'm hoping to find some time this week to return to it and make it a bit more playable. I think I could have saved myself some time by doing day/night and then seasons, or similar, so the table didn't have to be such a monster! i.e. 2x4 rather than 4x4 combinations. Design wise this often happens to me!
The quest is: find out what is going on, and presumably report back to the quest giver. The curse of something like this is that there's a tempation to see what else it does, risking another chance on the wheel.
(but yes, it's not exactly refined!)