I kind of wished there was a bit more utilization of the grappling hook for more varied movement, exploration, or maybe even combat. Maybe you can pull in enemies with the grappling hook or she can do enhanced attacks if she attacks while grappling. That being said, nice idea for a platformer even if it was very short :)
Viewing post in Dokibird Chain em' Up! jam comments
Thank you for the review! I actually had ideas to implement features like those, but this is the first time I’ve participated in a game jam and I wasn’t skilled enough to figure out how to code such features in time. If I ever decide to make an upgraded version of this game, I’ll make sure to revamp the grappling hook with those features in mind.