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Cute graphics! I like the chain flail animation. The grapple hook physics was fun to play with.

The chain bounce was hard to get the timing down. And the huge wave of enemies took so many lives to clear out.

Thank you for the review! A lot of people are mentioning that the bouncing was hard, so I guess I’ll have to figure out how to revamp it.

I admittedly didn’t have a play tester because I was designing the final fight in the dead of night and just wanted to go to sleep, so I suppose it could have been imbalanced against the player. I’ll try to keep this in mind for the future.