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I got a bit frustrated in the regular mode but the strategy seemed to be to collect bread and ignore the walls and that worked well. ChillCore mode was actually kind of more difficult. Also the music didn't loop, I reached the end of the track so I played the last 2 levels of chillcore in silence :'( 

Overall fun kind of flappy-bird like game but with a being-chased element to it. Reminds me a little less of jetpack joyride but using that kind of item-collect/upgrade model could be cool to help take this game to the next level conceptually.

I really enjoyed playing! It was simple, and I audibly cheered when I finally beat all the ChillCore levels. Cheers!

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Thanks for playing and for the feedback!

Yeah, I discovered the run through walls strategy and increased the penalty for hitting walls, but I think I need to bump it up a little more. I also didn't make a main mechanic clear in game. Flapping and diving increase your speed slightly and when you're just gliding your speed is slightly decreasing due to drag. So you need to actively flap and dive and maybe take a different route that gives you the vertical room to do those if you're almost caught up to. 


Like all devs, #IfIHadMoreTime, I'd like to introduce extra mechanics like egg pickups that you can shoot back at the goose, being able to defeat seagulls when diving, extra enemy types, etc etc. 

So glad you beat chillcore too. It was my favorite way to play. I'll have to fix the music issue and add in some SFX after the jam. Thanks for the report.