In order; you of course first combine the materials in GIMP/PS before you apply them on the model.
- Albedo texture is the color of it
- Metallic/smoothness is the texture that gives it its shiny properties
- Normal is the purple-blue texture that handles the 'fake 3D' effect on the model
When combining these materials you do them individually. - As in - You don't combine Albedo with Normal, for instance.
You then apply these new materials in the Neorca's unitypackage. It gets slightly technical to have the materials display correctly in Blender, if you attempted it there and are left confused.


