Seeing how this isn't selling for some reason (had to even drop the price), I'm a little hesitant to make another for anything.
Maybe I'll try it on the Novabeast to see if it's of mutual interest. I thought people liked this sort of garb...
I might have a friend that looks into the VRCfury thing and unitypackages. I play on Resonite, where those things aren't needed.
If you're otherwise confused on how to set up a latex outfit of ours I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
Don't know anything about any phone number.
But, you essentially combine the suit with the avatar using blender by Appending either the suit to the avatar file, or the avatar to the suit file. Then make sure they both use the same Armaure.
To hide/remove the limbs the suit would hide, be in Edit Mode with the avatar mesh selected, select intended for hiding vertices/lines/polys, hit P then select "Selection".
The suit itself is a texture you mix with the avatars own body texture using GIMP/Photoshop.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
In order; you of course first combine the materials in GIMP/PS before you apply them on the model.
When combining these materials you do them individually. - As in - You don't combine Albedo with Normal, for instance.
You then apply these new materials in the Neorca's unitypackage. It gets slightly technical to have the materials display correctly in Blender, if you attempted it there and are left confused.
In Blender, with the avatar mesh selected you go to Edit Mode (hit Tab key). Then select the vertices/lines/faces to be separated and hit "P" key. You get a small menu where you choose "Selection" and Bam! The selected vertices/lines/faces are now their own separate mesh. Hit Tab again to leave edit mode.