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Would love to get feedback on our puzzle platformer if you get the chance!

https://itch.io/jam/jamsepticeye/rate/3937925

(3 edits)

First things I noticed 

Main Menu:

  • THIS MAIN MENU SLAPSSS - the face following the mouse is a nice touch that sets the vibe
  • Very cool logo and art I love it.
  • The music is good but does not loop - slight oversight doesn't affect game quality.

Gameplay:

  • The cutscenes are done very well and get me immersed. They fit very well.
  • Cute easter egg when u run to the left at the start, I like stuff like this, shows care and passion.
  • I love the art.
  • The sounds are very nice.
  • The game is designed in a way that makes it easy to learn - no lack of clarity at all.
  • The death mechanic is cool and unique, Its done very well too. Great job on matching the theme. The only thing about the mechanic is I wish the ghost didn't rise as much because I'm trying to complete the game with as less deaths as possible and when I die in a  position I have to account that my ghost block will rise a bit. This is a small tweak that will improve QoL and its really not a big thing that undermines the rest of the game so dw.
  • The physics are very nice - love that when u rise on a ghost and jump u go higher - makes sense and gives the player movement tech.
  • Love that u added the fishbone collectible although I have no idea how to get it and advance rn -> optional difficulty is great in this type of video game -> very good design choice.
  • The game is very polished, from the death fade scene to the movement to everything -> one of the most polished games I've played so far.

Overall amazing job - I have nothing bad to say about the game. The movement isn't bad but maybe it can be improved with more time and more mechanics can be added. Very good base - you should build upon the game after the jam. The game is simple but still so good, perfect for a jam. The arrows are very basic but the death mechanic revolves very well around it. The levels are perfectly designed to act as a tutorial too and progressively get harder. I had fun

W game design - W sound design - W art


EDIT: forgot to mention the shooting mechanic - never seen it in a platformer used before like this. Its nice. And wanted to say you should add/extend coyote time to make the game feel more fair.

Thanks for checking out our game! Yeah I'm not really sure what caused the audio issue, I was kinda disappointed about it because our musician put his time into it, it's weird because it works perfectly fine with the download version but it breaks on web.

Coyote time is something we forgot to implement due to lack of time, but yeah I think it would've helped a lot. I think that if I had the time to go back and change things I would've definitely made the ghost platforms easier to get onto, it's specifically spikes that are raised which have a slight problem. 

Thats okay bro you still did an amazing job. There are gonna be oversights and bugs in a game jam thats totally fine. For us we had to upload the game 3 times across the 10 days and hotfix it 3 times in a row right after (kept missing stuff) hence the 0.3.3