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(+1)

When I opened game I caught nice feeling of fear when one of cultists ran after me. After clearing few levels I memorized positions of every enemy, it could be nice if they were positioned more randomly, and actually I feel wrong about farming money from killing people who don't attack me, may be charging money from player for killing them would interesting twist Enjoyed game, nice upgrade tree!

(+1)

Thanks for the play! Yea didnt have enough time to add more room variations or prefabs so brute force memorization is kind of over powered lol. Yea getting money from the 'innocent' guests probably does feel wrong. Penalizing would also help create complexity as you have to notice whos a body guard and whos not to progress instead of just mindlessly shooting everything! Insightful feedback!