The game is oddly satisfying. I caught myself feeling way too comfortable [REDACTED] stuff for the state. Would happily come back and ██████████ more files like a good obedient citizen :D
farin42
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You did a great job of conveying the atmosphere and sense of tension, the mechanics of moving statues in the dark fit perfectly here.
However, I had issues with the destruction of statues on E - at first I thought it was a bug and that it didn't work, as there is no visual feedback.
Also, I hoped to see upgrades for the flashlight scattered across the map. I reached the large mask, where it turned out that I had to backtrack, at that point I was lost in the museum.
In any case, thanks for the solid entry!
I really liked the message and vibe that the game conveys, art is great. The mask switching mechanic is fun, but unfortunately I didn't have enough skill to complete the game :(
I don't know if this is intentional, but I had problems with bunnyhopping - if I try to jump immediately after landing on the ground, the jump sometimes doesn't work or has a noticeable delay. This interrupts the flow, which is crucial for such platforming-based game.
Overall, a great entry, thank you!

When I opened game I caught nice feeling of fear when one of cultists ran after me. After clearing few levels I memorized positions of every enemy, it could be nice if they were positioned more randomly, and actually I feel wrong about farming money from killing people who don't attack me, may be charging money from player for killing them would interesting twist Enjoyed game, nice upgrade tree!
I like the vibe, and the hook of traversing rooms to retrieve keys/masks for other rooms works well. Absence of diagonal movement was a bit frustrating but I got used to. Also, as other devs mentioned - it would be nice to add some kind of obstacles/enemies for the rooms to feel more dynamic. Great work anyway, thank you for sharing!

