There were a few bugs, but they seemed to occur only in the web version, so I played the downloaded one instead.
The controls are simple, and the difficulty level provides just the right amount of challenge — that alone made it enjoyable.
But what left the biggest impression on me was the human face in the background!
How should I put it... it sits right on the edge of the uncanny valley, and it gave me chills — in a good way!
Since the player is human, it’s interesting how the human face itself ends up feeling frightening, which actually made me empathize more with the alien creature.
It was a really clever idea!
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Wow, thank you for the detailed feedback!
So cool that you've liked the scientist, creating it was an enjoyable and interesting challenge, and I am very satisfied with how it all worked out in the end. Your interpretation is spot on, this kind of reverse empathizing was my intention for the game. I like the idea of thinking about the game as a kind of dialogue between the player and its author, and this game was an attempt to realize this concept as a procedural metaphor. I'm really glad that it worked out well!