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A good start for sure, will be interesting to see how you develop the idea going forward. This type of game always needs looks of iteration, playtesting, feedback and balancing to get the difficulty curve / upgrade unlocks working well together, to make the player feel like they're getting increasingly powerful, but still being challenged.

Thank you!
I completely agree. For jam purposes I probably over tweaked the currency a small bit.
Its hard to tell at the moment as the wonky combat makes it feel less powerful even with the upgrades.
A lot of work to do, but looking forward to continuing iteration post jam rating period!