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(+1)

Hi, thank you so much for your positive comment and for testing the game.

Regarding the gameplay, I agree that it's a bit confusing. We tried to explain the various features in the description below the game, but even those aren't very clear.
In the future, after the game jam, where we can release larger updates instead of just bug fixes, we were planning to include a mini intro to explain the controls and features. Maybe this will help future players.

While we wait for this update, to give you some context, I'll try to explain a few things that happened in your gameplay:

  • You can only trick-or-treat at doors with the light on. Doors with the light off mean that no one is home or that they are doing something else. Knocking on doors with the light on has a 95% chance of opening and giving you candy. Knocking on doors with the light off reduces the cooldown before the light comes on and also reduces the 95% chance of getting candy when the light is on.
  • Skeletons do little damage, but over time they swell to hundreds. They do about 5 damage per hit at base level.
  • When the skeletons descend into the cave or kill you, it's Game Over. When Game Over occurs, that door you saw spawns, sucking in all the enemies. In the official game, after this, there will be another animation and then the Game Over screen.


If you are interested in seeing the full game coming out on Steam and Playstore, you can use the "Notify Me" button in the game's Main Menu (it's not working at the moment, I have a bug to fix) or you can send an email to "support@soligames.com" where you say something like "notify me when cave of treats will be released" or whatever you want.

You definitely put a lot of thought into this. I did figure out about the light being on. It makes sense why the game ended now.