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Soli_Games

6
Posts
A member registered Oct 10, 2025

Recent community posts

Hi, thanks for testing the game and for your comments on the initial video.

Regarding the game, failure is normal; the game has some complex mechanics that we didn't have time to explain and introduce to the players  into the game before the Game Jam release date.

We'll try to improve this aspect after the end of the game jam with the release of the official version of the game on Steam and Playstore

Hi, thanks for testing our game.

After the game jam, when we release the final version we will try to add a small tutorial or some drawings to explain to the players the mechanics and the objective of the game

Hi, thanks for testing our game and for your comment.

As for defense, the goal is to build to block the enemies, then go down, trick-or-treat for candy (which will be used to buy weapon and shovel upgrades, health, new blocks, etc.), and then go back up, kill the enemies, and repeat the same upgrade, trying to improve yourself further as the enemies become stronger and more numerous.

As you've noticed, building isn't possible in the cave. To go back up, you can double-jump.



If you are interested in seeing the full game coming out on Steam and Playstore, you can use the "Notify Me" button in the game's Main Menu (it's not working at the moment, I have a bug to fix) or you can send an email to "support@soligames.com" where you say something like "notify me when cave of treats will be released" or whatever you want.

Hi, thank you so much for your positive comment and for testing the game.

Regarding the gameplay, I agree that it's a bit confusing. We tried to explain the various features in the description below the game, but even those aren't very clear.
In the future, after the game jam, where we can release larger updates instead of just bug fixes, we were planning to include a mini intro to explain the controls and features. Maybe this will help future players.

While we wait for this update, to give you some context, I'll try to explain a few things that happened in your gameplay:

  • You can only trick-or-treat at doors with the light on. Doors with the light off mean that no one is home or that they are doing something else. Knocking on doors with the light on has a 95% chance of opening and giving you candy. Knocking on doors with the light off reduces the cooldown before the light comes on and also reduces the 95% chance of getting candy when the light is on.
  • Skeletons do little damage, but over time they swell to hundreds. They do about 5 damage per hit at base level.
  • When the skeletons descend into the cave or kill you, it's Game Over. When Game Over occurs, that door you saw spawns, sucking in all the enemies. In the official game, after this, there will be another animation and then the Game Over screen.


If you are interested in seeing the full game coming out on Steam and Playstore, you can use the "Notify Me" button in the game's Main Menu (it's not working at the moment, I have a bug to fix) or you can send an email to "support@soligames.com" where you say something like "notify me when cave of treats will be released" or whatever you want.

Hi, thanks for testing our game and thanks for the feedback on the aesthetics.

As you descend underground, the terrain have more and more health.
Normally, a health bar should appear for the terrain, and you should have a shop to buy shovel upgrades, but at the moment, due to bugs, nothing works.

Hi, thanks for testing our game.

We're aware that there are still some bugs in the game, but normally you should be able to dig with the "E" key at the point where the terrain is different.
Enemies begin to spawn after digging the first terrain and thus discovering the first tunnel with doors.

Buttons and mechanics can be found in the description below the game.

In the I was saying, there are still some bugs related to animations, mechanics, etc. that still need to be resolved, so perhaps you won't be able to see everything mentioned in the description at the moment or you could encounter another problem that would prevent the game from working properly.