Hey thanks for playing our game! It was definitely drawn all for the game jam! Huge shoutout to our artist Tethaku.
As for the gameplay side of things, yes we couldn't include certain visual indicators for some of the potion stuff. So let me just explain it, so far in testing you should be able to get every potion. There are some minor bugs like adding any ingredient adds the sound effect, even if the game doesn't allow it through code (like adding color before the neutral ingredient), apologies for that.
Every potion consists of 3 ingredients like the tutorial said, one neutral (top shelf => place this in the cauldron first), one color, and one trait ingredient (bottom shelf). After adding any 3 ingredients, a small mini game appears (even if you mix things in wrong).You just have to stir the cauldron and make sure those white bubbles that appear in the cauldron don't pop. After that is done, pick up the empty potion bottle and drag it over the cauldron to pick up the potion, and drop it on the customer.
The Bezi logo appears for every wrong or correct potion delivered. It also appears for the extra mechanic we thought of (mentioned in the tutorial), I hope you revisit the game and get to potion brewing :>
Viewing post in Pumpween Shack's Potent Potions jam comments
Thanks for the clarification! I think I was adding the first ingredient multiple times to make sure it was put in the cauldron and I think that's why it wasn't working. Also the bubbles tip to know when the cauldron was done was much needed. You are right on the Bezi logo, I didn't notice it the first time. It would have been cool to have a Bezi customer as well, but all the customers were so well drawn and the little backstories they all had were awesome! I nearly got a 5 star rating before a customer with a monster head came in which I swore was suspicious but ending up being innocent 😂. Great game! Thanks for helping me along with it.