I'm glad everything is running smoothly and you're enjoying it! I've been doing some work on the code and trying to clean things up as I can so maybe that's making things run better? That or the shiny new layer of paint makes things feel more sleek lol. For the time thing, the best route to take if you want to blitz through a pregnancy is buy like 8 of the item in the shop that advances your pregnancy ten days. You'll skip right to the last week of your pregnancy. In the unity version of the game I made it so you could choose how long a pregnancy lasts and the game adjusts everything to that. I'll consider adding that in but I think the fast forward item in the shop should be a good stop gap till then. My only concern is as I add more activities in with the .13+ patches then people will be pressed for time between trying to make money, and doing the side activities. That's something I'll balance later on though.
You shouldn't be able to load up on fertilitea like that. You can only buy enough to get to the next tier unless you talk to Trish to disable that mechanic. I added that option for the people that want to just skip to the newest images and I don't consider it the "right" way to play.
I'm not 100% sure how I want to tackle the random VIP thing. On one hand being able to target a VIP would be nice but in reality I don't think dancers are calling their clients and saying "Hey, come pay me for a dance.". I'm trying to keep the idea at least somewhat realistic (hyper pregnant dancers and sex crazed society aside). I'm thinking of an option to the eventual phone addition that lets you text the VIPs and maybe you could summon them that way? I'll see how things feel when more VIPs get added in and go from there.
So the VIP help button causes you to build/lower the club reputation based on your choices. I need to tie this into more mechanics but at the moment it honestly doesn't do much. The plan is to make the club reputation affect how often people actually come to the club. Photos build/lower self-esteem and rep and also make some money (I think).
The emotion bar definitely works, it's just a little hard to get it low now. It used to be easy to have your self-esteem lowered when you set your custom prices, but once I added the suggest a price mechanic it pretty much nullified that whole system. Early on when you're advertising without being known then it gets lowered fairly easily but that also goes away quickly. I need to go back and rebalance some things there. I need a department full of mathematicians at this point to help with balancing things. Turns out doing it "by feeling it out" is not a solid strategy.