Thanks so much for the thoughtful feedback!
the scenario is intended to work on any symmetrical map
The deployment along the long edges isn’t a strict requirement; it’s simply the default format i used. The mission plays just as well using:
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diagonal deployments
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cross deployments
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corner wedges
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or mirrored custom layouts
As long as both players have equal access to objectives and terrain, the scenario functions as intended.
How Active Objectives Work
Only one objective becomes active each round, determined by the D6 roll.
Active objectives do not carry over — they’re not cumulative. You're Wack a mole description is pretty spot on.
The idea is that psychic echoes flare unpredictably, forcing players to adjust positioning each round.
But if consensus prefers ramping escalation, I can very easily add a variant rule for “persistent resonance” so they remain active after activation.
Hero Reroll on Volatile Ground
The intent was: Heroes get a reroll because they represent steadying psychic or personal discipline.
It wasn’t tied to the Caster rule to avoid penalizing non-Caster heroes.
But your suggestion actually makes a lot of sense — units with Caster probably should also benefit, since they’re literally designed to manipulate unstable psychic energy.
A clean revision would be: “Heroes and units with Caster may reroll the Volatile Ground test.”