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Thank you so much. We are truly very happy to know that the game was able to bring you some fun. We spent a large portion of the Jam developing a story and a world that could hold the player’s attention, and we still don’t know if we managed to achieve that fully. Unfortunately, we didn’t succeed in making the choices as impactful as we wanted, mostly due to time constraints (or maybe because we spent the first two days hyper-focused on making everything make sense), which resulted in a simpler product compared to the structure we initially had in mind.

Once again, we genuinely appreciate your feedback, and we intend to explore how we can bring more impact through gameplay. We ended up guiding the player’s hand a bit more than we wanted, due to several limitations such as time and our brains running on 1% battery lol. But honestly, if it weren’t for that, it wouldn’t have felt like a jam and it wouldn’t have been as fun as it was.