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I liked the visuals and sound, great job. Story wise, I had hoped to get a better sense of the characters and their situation. While we are told a lot, I have to take it on faith that the info Kerrigan gets is impactful. That said, you did manage to pack a lot in for the time we had to do this!

Whereas, I would really like to have the satisfaction of *realizing* for myself that something is a huge deal (e.g., the last name Kerrigan discovered).

But I realize the world is just being set up, and you've started a lot of threads that are likely to weave a great tapestry. The oneiromancy factor would be a big draw for me, so I was a little disappointed not to see that aspect of the case.  But again, you packed in a lot for the time we have! 

P.S. I beg your finest pardon for that "when Michigan still existed" bit. As a lifelong resident, I both laughed and wanted to find out what happened to good old Michigan. A nice touch!

Thank you so much. We are truly very happy to know that the game was able to bring you some fun. We spent a large portion of the Jam developing a story and a world that could hold the player’s attention, and we still don’t know if we managed to achieve that fully. Unfortunately, we didn’t succeed in making the choices as impactful as we wanted, mostly due to time constraints (or maybe because we spent the first two days hyper-focused on making everything make sense), which resulted in a simpler product compared to the structure we initially had in mind.

Once again, we genuinely appreciate your feedback, and we intend to explore how we can bring more impact through gameplay. We ended up guiding the player’s hand a bit more than we wanted, due to several limitations such as time and our brains running on 1% battery lol. But honestly, if it weren’t for that, it wouldn’t have felt like a jam and it wouldn’t have been as fun as it was.