Wow, Krill, thank you so much! Your feedback means a lot to me :D
I'm always welcome to criticism if there is anything you can point out that needs improving 😃
I received some feedback about the checkpoints in playtesting. It wouldn't have made sense for a guard to place you back inside a restricted zone if you got caught. So I left it out, but the difficulty of the stealth part was lessened (quite a bit!) to make the resets fewer, even increasing the time it takes to get caught. I suppose I didn't get that bit quite right- but I appreciate the feedback!
The vent lever is definitely a bug, not one which I have encountered so far. I will look to put out a fix for it when I get time, thank you buddy!