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(+1)

it’s a bit annoying that the stealth section sends you all the way back every time, and I feel like the amount of time it takes to get caught is a bit short.

Also, I had to pull the lever twice to open the vent, I’m not sure if that’s a me thing though

I received some feedback about the checkpoints in playtesting. It wouldn't have made sense for a guard to place you back inside a restricted zone if you got caught. So I left it out, but the difficulty of the stealth part was lessened (quite a bit!) to make the resets fewer, even increasing the time it takes to get caught. I suppose I didn't get that bit quite right- but I appreciate the feedback! 

The vent lever is definitely a bug, not one which I have encountered so far. I will look to put out a fix for it when I get time, thank you buddy!